#1 · Corrin Lakeland
1 Jun 2004
I was watching the game on IGS at the time, so you asking was interesting because it made me go and find/read the news reports which turned out to give an interesting slant (and much less exciting -- the debate on IGS while Isheida was thinking was great). Anyway google returned the following.
http://www.nihonkiin.or.jp/topics2002/oldtopics2002-e/20020226-e.htm
http://www.yomiuri.co.jp/igo_e/167.htm
Oh, and I have resigned in the past because my opponent continues playing after they have lost, but I once heard my opponenent later laughing about how they'd won a game by getting me so bored I resigned. I've since stopped playing on that server (yahoo) as a result of unsportsmanlike behaviour, but after that incident I decided I would punish anybody who continues as much as I should in order to discourage it. A similar discussion occurred at the local club last year, and about half the people thought you should just resign and walk away, while the other half thought you should wipe them off the board every time to teach them a lesson. I'm still not sure which option is better.
Oh, and I strongly disagree about only taking 5 seconds to pass. If you are going to continue playing instead of resigning in disgust, then you are playing to win. My experience is that apart from the HOT_SYNC_KAREN's of this world, these players will play to swindle -- they'll make really bad moves in the hopes you miss some subtle implication of their move. In 5 seconds you're not going to have time to triple check all subtle implications.
Incidentially, I think I touched on why these people are weak in the previous paragraph. Their moves are designed to elicit a mistake by their opponent. They will tend to play the subtle complicated move, rather than the simple honest move, even if the subtle one is worth less points when answered correctly.
For instance, have a look at my game currently in progress against Maja http://www.littlegolem.net/jsp/game/game.jsp?gid=173542
Assuming Maja doesn't defend the top right, what should I play there? The two options I'll discuss are F9 and H9, I'll skip G9 to save space. If I play F9, black responds G9, and I get one point in sente. However, if I play H9, then the fighting is complex. Perhaps H9, G9, I8, I9, ko threat, ko response, H9, G8, F9, ko threat, ko response, I9, ... But what if white has a brilliant tesuji enabling him to play F9 in response to H9? Now H9 is clearly worth less than F9 for black, but only if white answers correctly. If you're the sort of person who plays hoping for your opponent's mistake, you'll play H9. If you're the sort of person who assumes your opponent can see everything you can see, you'll play F9.
Now, the person who plays the honest move is constantly forced to find a good move in every situation; that person will slowly improve in all aspects of the game. However, the person who is hoping for a mistake doesn't need to care much about fuseki, yose, the direction of play, etc. They are just waiting for a slip which will put them far ahead. That player now has very little incentive for developing their strategy, for thinking deeply or learning very slightly better moves in a situation because none of those things will lead to them winning.