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Little GolemMake your next move.

New game: TZAAR

Public forum discussion.

#3 · milesd

30 Nov 2015

thanks Richard. great work

#5 · Carroll

30 Nov 2015

Thanks Richard!

User tourney if you want to practice starts 12/1 here.

Is pass rule implemented?

#6 · Richard Malaschitz

30 Nov 2015

Pass rule is implemented (pass is possible as second part of move). But there was another bug (ignored height of stack).

#8 · _syLph_

30 Nov 2015

Thanks Richard.

I'm having some problems seeing the difference between red and green pieces, I think it would be nice for all those with color blindness to change the looks of either the red or green pieces. Other than that I really like the visual design. :)

#9 · Richard Malaschitz

30 Nov 2015

It is hard to choose proper colours. I need not only three different colours, but for small dots, they must be visible on white and black background.

#10 · William Fraser

30 Nov 2015

Purgency:  I agree.  I like games to be maximally accessible.

Richard:  Would circles, squares, and hexes work?  I'm trying to visualize the aesthetics of it, but can't.

#13 · William Fraser

1 Dec 2015

Yes, an octagon would probably look better than a square.

#14 · z

1 Dec 2015

Richard, thanks for adding a new game!Would you fix Tzaar's SGF please? Without the initial board configuration, the current SGF records are quite useless.

#15 · Richard Moxham

1 Dec 2015

Richard, your suggestion of adding pattern seems to me more promising than varying the shape.  How about one, two or three concentric circles of a contrasting colour at/near the perimeter of the piece, leaving room for your dots within?

#16 · Rex Moore

2 Dec 2015

One solution may be to leave the Totts blank (as in the physical game) and use numbers for stack height (how Dvonn is implemented on this site).

#17 · Carroll

2 Dec 2015

What I miss most is a way to know the colour of my eaten pawns. Would it be possible to display it (the colour of the eaten pawn) by moving the mouse on top of the new pawns with a pink light circle ?

#18 · William Fraser

2 Dec 2015

What I would like would be to have the number of each type of piece remaining on the board for each player.

#19 · mmKALLL

2 Dec 2015

I can't agree with having a number of piece types available, but the green/red pieces are definitely too difficult to distinguish. Differing shapes would probably look good and be distinguishable on both mobile and desktop devices.

#21 · Richard Malaschitz

3 Dec 2015

I plan create for some games more color schemes. There is BW version of Tzaar. You could change it with button "color scheme" directly on game page.

#22 · morphles

3 Dec 2015

Thanks for another interesting game!

#23 · Kerry Handscomb

4 Dec 2015

At first I found the non-standard color scheme difficult to see, but now I'm used to it and I like it. One thing that I would find useful is a summary of number of pieces of each type left for each player, so that I can see at glance where we are and wouldn't need to count. This would be similar to the group sizes displayed for Catchup. Not necessary, but helpful.

#24 · William Fraser

4 Dec 2015

@Kerry Handscomb.  That is what I was trying to request, only you stated it much more clearly.  Thanks.