#1 · Richard Malaschitz
30 Nov 2015
TZAAR is new game on Little Golem.
Public forum discussion.
30 Nov 2015
TZAAR is new game on Little Golem.
30 Nov 2015
Great! Thank you.
30 Nov 2015
thanks Richard. great work
30 Nov 2015
30 Nov 2015
30 Nov 2015
Pass rule is implemented (pass is possible as second part of move). But there was another bug (ignored height of stack).
30 Nov 2015
YES! Thanks, Richard!
30 Nov 2015
Thanks Richard.
I'm having some problems seeing the difference between red and green pieces, I think it would be nice for all those with color blindness to change the looks of either the red or green pieces. Other than that I really like the visual design. :)
30 Nov 2015
It is hard to choose proper colours. I need not only three different colours, but for small dots, they must be visible on white and black background.
30 Nov 2015
Purgency: I agree. I like games to be maximally accessible.
Richard: Would circles, squares, and hexes work? I'm trying to visualize the aesthetics of it, but can't.
1 Dec 2015
Many thanks, Richard!
1 Dec 2015
William Fraser: I have similar idea: circle, octagon, hexagon.
Or add some pattern to circles.
1 Dec 2015
Yes, an octagon would probably look better than a square.
1 Dec 2015
Richard, thanks for adding a new game!Would you fix Tzaar's SGF please? Without the initial board configuration, the current SGF records are quite useless.
1 Dec 2015
Richard, your suggestion of adding pattern seems to me more promising than varying the shape. How about one, two or three concentric circles of a contrasting colour at/near the perimeter of the piece, leaving room for your dots within?
2 Dec 2015
One solution may be to leave the Totts blank (as in the physical game) and use numbers for stack height (how Dvonn is implemented on this site).
2 Dec 2015
What I miss most is a way to know the colour of my eaten pawns. Would it be possible to display it (the colour of the eaten pawn) by moving the mouse on top of the new pawns with a pink light circle ?
2 Dec 2015
What I would like would be to have the number of each type of piece remaining on the board for each player.
2 Dec 2015
I can't agree with having a number of piece types available, but the green/red pieces are definitely too difficult to distinguish. Differing shapes would probably look good and be distinguishable on both mobile and desktop devices.
2 Dec 2015
Kris Burm has a useful video about the rules of Tzaar here: https://www.youtube.com/watch?v=_NEtt_Zsl-w
3 Dec 2015

I plan create for some games more color schemes. There is BW version of Tzaar. You could change it with button "color scheme" directly on game page.
3 Dec 2015
Thanks for another interesting game!
4 Dec 2015
At first I found the non-standard color scheme difficult to see, but now I'm used to it and I like it. One thing that I would find useful is a summary of number of pieces of each type left for each player, so that I can see at glance where we are and wouldn't need to count. This would be similar to the group sizes displayed for Catchup. Not necessary, but helpful.
4 Dec 2015
@Kerry Handscomb. That is what I was trying to request, only you stated it much more clearly. Thanks.