Public forum discussion.
12 Oct 2013
Should we, could we, and how do we encourage slow players to play more quickly or leave the tournaments on the site. If it weren't for a small number of recurring offenders tournaments would fly round. Would it be possible to filter them into a separate division or tournament?
12 Oct 2013
I think the time out rules are fine. I am not in favour of creating new rules within tournaments.
Two things I would like to see changed which might releaf some pressure:
1. Automatic removal out of championships when player loose by time out. (Note that removal means for next rounds, and that players can sign back in without problem)
2. The time out demon could be programmed that it is triggered back 'awake' when a negative time occurs on a game, as it is now a failure of the bot has to be triggered manually by richard, which on occasion happened only a week or so later (when richard does log in with his mobile he can't trigger the demon)
It might be a good idea that whenever someone complains in the forum about loosing games on time, claiming malfunction of the server, after having used apparently all his vacation we keep explaining to them that still they have chosen themselfs to play so close to time out and thus are themselfs the first responsible of the time out.
12 Oct 2013
I agree with #1 with one caveat. Someone should be removed if they lose all of there games *with no moves played*. (Also, people should be removed from the infinity after losing one or at most two games with no moves played.)
12 Oct 2013
I don't know how it is in other games, but in go the last around ten games take three to four extra months. And the worst is, when you look at the games they are decided and irrelevant.
An idea I like could be: When 25 games remain (from about 1200 in a tournament) they are scored by a computer program and finished immediately. Players are forced to accept the score. A free program like Fuego or Pachi could end the last 25 games in 25 minutes and save months of waiting to hundreds of players. I am sure many would volunteer some CPU cycles to do it.
And again, if you lose a tournament game by time you are removed from the tournament as if you hadn't played at all.
12 Oct 2013
I definitely like the idea of auto removing inactive players from the next championship or infinity cycle. This will not speed up tournaments, but it will remove the clutter. I do not like erratic's idea of having an engine adjudicating go games. I have seen many positions that are supposed to be lost (go or other games), but can be won due to persistence, crafty play, and carelessness of the opponent.
I am not the slowest player, but I do play on the slow end of things. That is because I am a busy person. Sometimes I have no choice but to go for days without making moves, other days I make several moves. One of the reasons I like this site is because you do get as much time as you do. I say if you think the play is too slow, go to another site that has faster games.
The two things that do annoy me is when games go into negative time, and when the webmaster resets everyone's vacation. (vacation should be auto reset on Jan. 1 and that is it) These bugs do cause significant delays in tournaments. Luckily we have not seen negative time in awhile, but everyone did get vacation reset over the summer, so that can add 20 days to many tournaments right there. So it would be nice to see these bugs permanently fixed.
12 Oct 2013
@ Ray Garrison: I also spend a lot of time in the first 100 moves or so because nine games (a whole group) are a lot of games and I cannot analyze them every day so I let some for the weekend, etc. I use all my time and really enjoy playing slow, but that does not require more than 6 months per game, say 9 at a maximum. My idea applies to say the worst 1% of the games (say the last 12 in 1200). Look at the games and tell me if they are worth playing for four extra months with hundreds of players waiting.
And anyway it's just an idea, not that I expect it to be implemented.
13 Oct 2013
Since it's the early game that takes the most time we should have progressive time limits for some games. I think it would help if someone or something could adjudicate game that are running comparatively long or at least players should be encouraged via a message. For example this is the last game of the round please play quickly in courtesy to others. Ray why should quicker players find somewhere else to go?
13 Oct 2013
Despite being a relatively fast player, I don't think we should be discriminating against slow players. Some people have busy lives, others may choose to invest a lot of thinking time on certain moves / games. The time control that LG offers is a relatively slow one, and players should be allowed to make the most of it if they wish.
Go 19 looks like a special case due to the length of the games, it's not a game I specialise in so I can't really add much to what has been said. Personally I don't notice the period where everyone is waiting for a couple of games to finish, as I always have other ongoing games, although I do sympathise with the specialist Go players here.
However I don't like the ideas of computer adjusication or encouraging players to play more quickly / resign. A game should be between the two players only, with no third party intervention. There may be promotion or relegation on the line. The slower player may have a 1% chance of winning. I think you just have to let these games play out, as frustrating as it is.
13 Oct 2013
I agree with Martyn.
However, one possible adjustment could be made could be that as soon as the promotion/demotion status of each player in each section is determined, we start the next tournament.
13 Oct 2013
I have noticed that some slower players are playing hundreds of games. It's no wonder they play slowly. Should there be some way of limiting number of games depending on the average time between moves?
14 Oct 2013
Why not simply make tournament time controls faster/shorter, if the vast majority are finishing their games while a few players play on for months? That would seem to solve the problem without needing any new procedures/programming.
14 Oct 2013
We HAVE a time limit here. And when you run out of time, you lose your games. I think that trying to punish slow players beyond that is a bad idea. Personally, I find 36 hours per move very suitable. Sure, sometimes I can play much faster (in most Einstein games), but sometimes I can't. In a difficult game I'll need time to think about my moves. Not 36 hours, by any means, but it's not every day I have the time to sit down for 15 or 30 mins to ponder over a game.
And the vacation days are necessary too, for obvious reasons. If you think the championships are slow, and I can agree that they sometimes are, just play other tournaments as well. Start RTs, or play in MCs. Really not a problem. So quicker players: Play RTs and MCs, don't leave LG. But don't try to alter LGs time rules either. That would ruin LG for many of us, and drive several players away from the site.
As for GO having the worst issues in this regards, that's partly because it's the slowest game. And partly because GO rules have certain weaknesses (particularly for non-experts), which can make them last more or less forever. Other games can have slow championships too, but GO is particularly slow due to these "flawed" rules.
14 Oct 2013
I think that people who time out in a championship game should be unsubscribed from that championship, and sent a message telling them why, so that they can resubscribe if they still actually care.
I also like the idea of people who time out in games being forbidden from signing up for new games for a short period of time, so that they can't amass thousands of active games that they fail to play in.
15 Oct 2013
I guess gerald would quit the site in protest ^^
15 Oct 2013
Slow players should NOT be punished simply for being slow. Any game is between those two players (and an arbiter / tournament director, if appropriate) only. As frustrating as it might be for anyone else, it is not your business. Players play at irregular speed for many different reasons.
Having said that, we should be able to agree on improvements. Specifically, two suggestions made seem excellent (and I second them):
\* (@FatPhil) If a player times out in the championship, simply de-register them from the next championship. Send them a message informing them of this fact. They can always sign up again.
\* (@The_Shark_c) Start the next Championship as soon as the promotion / demotion status of all players is decided. If this means there are two or more championships running simultaneously, so what?
Small problem for the implementation of the above is that Richard appears to be otherwise distracted. Anybody know his status?
[Go19 is a special case as games can be VERY long, particularly between non-experts. If you're a Go19 specialist and are frustrated by slow play then you should play on a specialist Go19 site. Deciding rules specifically based on the experience of playing Go19 and then applying them to every other game is a poor idea.]
15 Oct 2013
Go37x37 is a lot of fun, especially if you play against reactive players that play at least once a day. I accepted the invitation as a joke, but then I did not regret it (except of being bad at Go, meaning I should work more).
So the problem of slow players is not directly related to Go game, but to people who are a bit selfish and don't try to respect the moral contract you sign, when you sign in for a game.
15 Oct 2013
Carroll: Where did you play Go 37x37?
15 Oct 2013
I have left another site because they had stricter time limits. I don't think anyone would call me a slow player. (Possibly an occasionally slow player though.)
I also like the suggestions alain has listed again two posts above. But please no shorter time limits and no auto-ending of games.
15 Oct 2013
Alain said: "Any game is between those two players (and an arbiter / tournament director, if appropriate) only. As frustrating as it might be for anyone else, it is not your business. Players play at irregular speed for many different reasons."
This is just not true, it is my business if it restricts me from playing the games I love in a tournament setting. If you're playing a non-tournament game I couldn't care less how long you want to take but otherwise it affects me therefore it's my business.
I can appreciate that people come here to play somewhat slowly and adjudicating seems heavy handed, and progressive time limits might be difficult to implement but that doesn't mean we shouldn't be catering to the majority. Sure, chastise me for wanting to hurry people along but the most aggregiously slow players should also be chastened. I think a message to remind that last 10% of games that they are the last 10% would be sufficient to hurry a few games along.
Go19 is not the only game where this is a problem. Set up in DVONN takes forever and people playing out the end game in Amazons takes far too long.
15 Oct 2013
@z, I need an analyzer for Go37, cause my Goban is too small and I don't have enough stones...
16 Oct 2013
@jugular: I do understand your frustration, but once a tournament starts, any game is between those players only, along with an arbiter or tournament director. Interfering, including complaining about their rate of play, is rightly frowned-upon in over-the-board tournaments, and similar should apply hrer. It is the responsibility, first and foremost, of the tournament director (in this case, Little Golem) to set up the tournament rules, in particular time controls, for a professional tournament which satisifies the requirements of all players. Testing ideas to improve future tournaments structure is a perfectly valid thing to do.
You are right that DVONN and Amazons can take a long time, good point. I still reckon Go19+ are at the extreme end of the spectrum.
So we need to come up with sensible suggestions we can all agree on as players and then see if LG will implement. So far I think these are ideas we can agree on:
\* De-register timeout players from next championship
\* Start next championship as soon as promotion / relegation is decided
\* Send message to players when 10% (and maybe 5% as well?) of games are outstanding
Anybody want to disagree, add something new (we can agree on!) or try to get Richard to implement?
16 Oct 2013
These all look good to me. The only thing I'd add is regarding the first suggestion, when a Championship starts a player may be genuinely unaware of it. How about a warning (after 5 days perhaps) rather than just letting them time out? We're all here to play rather than win on time, aren't we?
I still think there will be issues with Go-19 due to the potential length of the game, but hopefully point 2 in particular will help to get the next Championship started sooner.
By the way, Dvonn and Amazons aren't too bad in my opinion, as there are only a limited number of moves before the board starts to vanish. The setup in Dvonn does take a while of course. For me, Shogi is the other Championship that takes a while to run.
16 Oct 2013
> Send message to players...
There's already an e-mail message for each vacation day used. If players are ignoring them, I don't suppose any other warnings will be heeded.
16 Oct 2013
It just appeared to me that this site has similarity to the world of Physics scientists:
The Nobelprize was given this year to a belgian and anglosaxian, for theoretically 'predicting' the existence of the 'God' particle giving everything weight. The Belgian clearly was earlier than the anglosaxian to produce his result, but who of both is 'Higgs'?
Anyway, I didn't want to distract of the discussion. I am not so hopeful towards the implementation, since I suggested the de-registration feature more than once in the past.
18 Oct 2013
@jugular, in the normal McMahon go-tournament, you also have to wait until every single game of a round is finished before you can start the other round, even if it can sometimes be a little boring...
Otherwise I think simply starting the next tournament once promotions/relegations are set will speed the things up considerably (I know, I am one of those slower players, shame on me).
18 Oct 2013
I've just caught up with this discussion.
I completely agree with the first two points of alain's suggestion. Deregister inactive players from the next championship, and start the next championship as soon as promotion and regulation have been decided. Many times the start of a new championship has been delayed by months because of only one or two games.
18 Oct 2013
Because I have signed up for both Insanities, and always sign up to every Go Ahead, I have more games on the go than I am typically happy with, so I actually *like* the breaks between championships (which I do get, as I tend to be a fast player). If I desperately need a drip-feed of a game, there's always the infinity.
18 Oct 2013
I think the first two suggestions are not controversial and all sides of the argument can agree on them. Problem is...where is Richard in all this? AFAIK, he's the only one who can develop LG code. Does anyone know him personally and can they suggest points 1,2 for near-future development?
18 Oct 2013
> a belgian and anglosaxon
> The Belgian clearly was earlier
The Belgian was first for the field. The Anglo-Saxon was first for the particle.
18 Oct 2013
Indeed, at GT and IYT the next round starts when all sections are decided but note that these servers take into account only points (no Berger coefficients) and only for the first place. This checking can be produced in a linear time. If we will try to determine medium places and to use Berger coefficients then to determine is a section decided or not in the worst case it becomes similar to satisfiability problem, so it seems to be NP-hard.
19 Oct 2013
Well, apart from the fact that it's O(1), as every group has a constant size.
(I will note also that finding pre-images for SHA-2 is also an O(1) task, as is factoring 2048-bit RSA keys, so this isn't saying much.)
19 Oct 2013
Every formula has a constant size. Nevertheless, the satisfiability problem is NP-hard.
Note also that a size of a group at LG is not restricted since the number of players added to a championship group due to their high ratings is not limited.
19 Oct 2013
@Marsh Song: Yeah but even is StreetSoccer, I have never seen any group with more than 30 players.
20 Oct 2013
Maybe we could start from the reduced problem i.e. tournaments with only one game or one player's games left, which seems much easier to be implemented ;)
20 Oct 2013
@MarshSong: "N" is not constant in size. It's size grows monotonically with the size of its input N.
And I wouldn't think that it would be hard to find a case where promotion/demotion is undetectably knowable/unknowable. If a trivial algorithm works in all but pathelogical cases, then who gives a flying monkey bollock if the theoretical problem as a function of group size is NP-hard or not? For example if you just look at the extremal possible outcomes for each of the remaining players in isolation. Compare the old manual championship predictions that included the "if s/h/it wins all of his/her/its remaining games" column. Extend to "if s/h/it loses all his/her/its remaining games", and you're a large part of the way there. The fact that the players with the most variability on outcome are the ones with the most remaining games left helps bound this problem.
@Ypercube: haven't the promotion/demotion rules been modified several times since the last megagroup was seen (I haven't seen one since my really really early days here)? I'm pretty sure that in the last few years I've been technically demoted from ch.1 and magically appeared back in ch.1, in at least one discipline, due to people dropping out. I presume that there's equivalent rebalancing to cope with people joining.
Personally, I don't see the benefit of having 2 championships being played in parallel. At least for the slower players. You make it sound like the problem is not enough games being played, when in reality the slow play is because there are too many games being played.
20 Oct 2013
The problem is (as this only applies to go) the tournament takes over one year to finish and the players who play the last 4 or 5 months don't really use much time analyzing their games (because otherwise one of them would resign) but instead of playing fast they extend their time limits to the maximum expecting (maybe) that their opponent quits the server and they get a victory they don't deserve.
Playing another tournament is not a solution since nine simultaneous games take more time from work family, etc. than is reasonable (but we are game-junkies anyway). Playing 18 would get us both divorced and fired (or we could also play without really analyzing the game, but then, why on a turn based server? Isn't KGS a much better place for careless play?).
These players prove with their attitude that they don't really care much about the tournament. And for some reason I don't get they prefer to extend a lost game for six month using 100% of their time available plus twice vacation days (set to zero in winter and again in summer) rather than starting a new game they could actually win if they spent some time analyzing. If you have been analyzing the same game for months you reach a point where you can play it fast because you have already played out all the interesting variations long time ago.
So as I see it, this is more about people who care about the tournament vs. people who don't. And they probably wouldn't mind if they got their game scored and a new tournament with more games.
20 Oct 2013
"Playing another tournament is not a solution" - with this I agree.
"they donât really care much about the tournament" - this, alas, is mostly unproven. Sometimes the bad players don't see the terminal doom. I have no idea that there's an impending loss in games like 4-i-r, for example, and just mindlessly crank out "safe-ish" moves. We shouldn't penalise the less capable.
Deliberate time-wasters, yes, they should be castigated, but it's not always deliberate.
21 Oct 2013
I go with Phil here. And in the end I think the challange is mostly about go19. I enjoy to breath between my first league CSs.
21 Oct 2013
I'm with FatPhil on this one. I agree that this is a problem, at least for GO19-players, but erretic's solution seems worse than the problem to me.
21 Oct 2013
I wish more of the players were more active in the forums, as I don't like the perceived them-and-us situation that arises occasionally, where "we" talk about "them" behind their backs. We should be politely and respectfully encouraging polite and respectful tournament behaviour, but that's hard when there isn't a common communication channel.
26 Jan 2014
14 Feb 2014
Game: http://www.littlegolem.net/jsp/game/game.jsp?gid=1502567&nmove=256
Before move 257 black had a solid 10 point lead (after some mistakes from white)
Ignoring white 256 is a huge mistake, since now white t2 change the bottom right from black to seki. Let's hope white plays it and black resigns his game out of embarrassment (even if the game becomes even, not lost).
Again, do these guys try to win their games? There hasn't been a decent game for months in the tournament.
15 Feb 2014
Wow, dude.
Pretty poor form to kibitz on games in progress. They can read this, you know. One player to a hand.
These are amateur players. They're going to make mistakes. In correspondence games, it's not always easy to remember board positions.
Not everybody is as good as you are. Try not to let it upset you, and you'll be happier for it.
15 Feb 2014
I agree with pfafulous! kibitzing is good for teaching, but NEVER should occur during a tournament game.
The lesson of Go should be .....patience! The game WILL end eventually. Be patient!
15 Feb 2014
One solution on Boite a Jeux to the issue of slow play is to disallow entry into new games if it is your move in 25% of more of your current active games. In addition, everyone has a speed rating, and premium members of that site can screen slower players from new games. These solutions are straightforward on BaJ because of its emphasis on individual, rated games rather than tournaments.
Nevertheless, I see that an issue on LG is that of players with hundreds (or thousands!) of ongoing active games, and perhaps it would work to restrict entry into new games, including tournaments, with at least 25% of existing games awaIting your turn.
I agree with Ray Garrison that patience is a virtue, but it's bad for LG if tournament players are inactive for month after month while waiting for a few games to grind to an inevitable conclusion.
Luckily, the issue appears to be largely restricted to Go.
15 Feb 2014
I would not comment ongoing games normally. But these games started in December 2012 and 300 players are waiting for them to finish so a new tournament can start.
15 Feb 2014
@erratic: Go Hahn System championship is almost ended. What about play there too or start to play in infinity tournament.
16 Feb 2014
"disallow entry into new games if it is your move in 25% of more of your current active games" -- this gets my strong support.
Waived (or with a different threshold) for paid up members, perhaps; I have no problem with that. (We freeloaders get things way too easy as it is.)