Let me raise some even more basic questions.
First some notation. A cell is a hexagon on the board (it can be occupied by a black or white piece, or empty). The boundary of the cell are the six sides of the hexagon. Let's say two cells are adjacent if they share a boundary. The distance between two cells is the smallest number of boundaries that you have to cross in order to get from the centre of one cell to the centre of the other. For example, adjacent cells are distance one apart. On a 2x2 board the two cells on the long diagonal (i.e. the cells in the two acute corners) are a distance two apart. On a 3x3 board those acute-corner cells are distance 4 apart. And so on.
Let's say a cluster is just a collection of cells on a board (the board and the cluster can be finite or infinite). The cells in the cluster don't have to be connected or anything -- a cluster is just a collection of hexagons. We can define the distance between two non-empty clusters A and B to be the smallest distance from a cell in A to a cell in B. Here's an example.
Forget the white stones. Imagine the black stones as two connected clusters -- one of size 3 and one of size 4. These clusters are distance 4 apart, because if you choose any stone in the top cluster and any stone in the bottom cluster, the distance between them is at least 4, and conversely there is a stone in the top cluster and a stone in the bottom cluster such that the distance between them is exactly 4.
Now let's say we have two non-empty disjoint clusters of cells in a board (possibly infinite). Call them A and B. A template for those two clusters is the following. It's an actual hex position. It's a collection of cells, that contains both clusters and probably other cells too. Each cell in cluster A and cluster B has a black stone in. Other cells not in A or B can have stones in too -- either black ones or white ones -- or they can be empty. But this template has to have the following property: if we play a game of hex on this collection of cells, with white to play first, then black can always establish a connection from a black stone in A to a black stone in B.
All this is, is just setting up terminology. Standard edge templates that every reasonable player knows are templates which connect a one-cell cluster to an edge, and the edge can be regarded as a cluster which is just a line of cells.
Now here's a positive result: given any positive integer n, it's possible to come up with a template which has two clusters in, A and B, and no other black stones at all, and such that the distance from A to B is n.
In particular I am saying that it really is possible to prove results of the form "this area connects to this area even though they're a long way away".
The proof is simple once you see the trick: it's just a re-interpretation of the standard result that hex on a parallelogram with one pair of sides bigger than the other pair is always a win for the person who has to travel the shortest distance, even if they start second. Here's an example. Ignore everything above the top row of black stones.
Imagine the two lines of black stones as two connected clusters. Even with white to play first, black can connect these clusters. Of course this is obvious to any experienced player, but here's a proof which works however far apart the lines are, as long as the lines are longer than the distance between them: connecting the clusters here is asking black to win a game of 13x8 hex, and even if black plays second black can win using a mirroring strategy; black divides the board into two triangles (and an irrelevant area here, which we throw away; it would be two triangles exactly if it were 13x12) and plays a reflected move at each stage.
So this example gives us hope that we can connect clusters which are a long way apart.
*However* I want to raise the following question. I don't think I've ever seen a template which has all these properties:
a) it has no black stones in it apart from those in the two clusters
b) one of the clusters only has one stone in
c) the distance between the two clusters is large.
By "large" I mean something like "at least 15". However if someone promptly replies to this post with a hex position containing one black cell in the middle and then a gigantic hexagon of side length 16 around it, plus a proof that the centre can be connected to the outside, then I will just change my definition of "large" to mean "at least 25". Basically we are trying to play the following game: black has one stone, and black is trying to connect to something a long way away, and white is trying to get a ring of stones around black's stone. Let's call this the "encircling game".
Here's a question then. Is it true that however large N is, black always wins the encircling game?
Here is a picture of the distance 8 encircling game.
No, there is no picture, because this forum is crappy. Here is a link to the distance 8 encircling game.
encircling game
Ignore the white stones. White plays first; black has to connect the centre stone to any of the outer stones.
That looks really easy, don't you think? But what about the distance 100 encircling game? Who wins this? General theory says that someone has to win; either white can encircle black or black can make it to the end.
Probably experts will believe that black always wins the encircling game, however large the board is. Maybe a proof is easy! However until we have a proof of this, it is clearly impossible to prove any of the statements above in this thread that involve assertions involving connecting things which are an arbitrary distance apart.
What I am saying is that I am trying to formulate the easiest possible assertion that involves connecting one single stone to a collection of stones a very long distance apart. If we can't prove this, we can't prove anything and in some sense there's little point wondering about more general questions.