[I had just written quite some feedback, but then I accidentally dragged and dropped some text into this editor and it was lost :-( . This is my second attempt.]
The following comments are all negative, and many may be irrelevant. I think 1g0 looks nice and works fine overall.
Today, I clicked a 1g0 link for the first time. I saw only the black-and-white-noise loading(?) image, so it seemed to be it was defunct for the time being and I went back to LG. Now, when I click a 1g0 link, the application needs about one second to load (which is fine), and then works correctly. I'm not sure what happened during the first attempt, but it may have had to do with impatience and my device being an old laptop. But I surely waited more than a second.
I find the "Get latest game moves" window unnecessary and therefore slightly annoying.
I don't know whether you care about devices other than mobile phones. My screen resolution is 1024x768. The space available for the application is approximately 1024x558.
- It uses a little too much space, vertically. There is a scroll bar and I can scroll up and down 4(?) pixels. Because of the scroll bar, the width of the available space is apparently reduced to 1008. With a game loaded, the inspector says: 1) "html" has the size 1008x558, like it should. "html" is the whole application, except the 4 rows of black pixels that can only be seen by scrolling down. (With the cafeAuLait scheme, these rows are not black, they've got the right color.) 2) div.topMenu has the size 1008x50. 3) div.gameUi has the size 1008x512. This includes the 4 bottom rows of pixels. 50 + 512 - 558 = 4. Similarly, when I'm in the "my games" menu, "divSlideMenu" is 3 pixels too tall.
- The slideMenu is hardly usable for me, surely it was designed for mobile phones. It interferes with the menu and "..." buttons: These don't work when I click on them near the left borders.
- Because of 1g0's menu bar, status bar and navigation bar, the size of div.gobo is only 1004x371, so the board is smaller than it had to be, and there is a lot of space to its left and right. For my device it might be better if these bars were somehow replaced to the right of the board, so the board could be 550x550 or so. But this way it's okay too.
- When I click on "Export game", the "Export game" window is slightly cut off at the top.
What I really wanted when I clicked "Export game" was a link that I could use in the comments below. Because, when I switch the game via the "My games" menu, the URL stays the same.
Below the window there is , while space below the window, with a height of maybe 30 pixels, which I can reach by scrolling down, goes unused.
Scoring doesn't seem to work very well yet. When I load game 1501535, 1g0 wrongly considers three points around m15 to be neutral. When I load game 1923424, and use the "Evaluate score" function, many groups' life/death status is incorrect. I'm aware that it's very difficult to correctly score a finished game in general, but I don't see a way to change the group statuses manually. If there is no way to do it, this is the feature I'm missing most.
An additional feature I would like is to be able to use arrow keys to navigate the game, when applicable. In this case, the navigation bar wouldn't be as important. It wouldn't have to be permanently visible, and could even be omitted completely.