Rex, this threatens to derail the thread completely, but I guess I’ll take the risk, firstly because it doesn’t look like anyone has much more to say for the moment on the specific Catchup question (of which, in any case, you were the OPJ), and secondly because - although self-analysis in public is bad manners and bad taste – I think you’re touching on general issues which may not be wholly without interest.
I did quite a bit of acting at school and some at university, but as soon as I was mature enough to take a clear look at myself I realized I was actually rubbish. Arriving at that conclusion, I immediately stopped being in plays.Directingthem, on the other hand, was something I not only enjoyed but felt I also had some kind of aptitude for.So ever since I’ve concentrated on that instead.There’s nothing terribly unusual there, and certainly no inherent contradiction.Plenty of cases exist of successful sports coaches, for example, who either never played themselves or (more commonly) were no better than mediocre when they did.
And the same goes for abstract games.Christian Freeling is a classic instance of the preternaturally gifted designer who seems much less interested in playing and is recurrently at pains to emphasise that he doesn’t regard himself as playing well.Apart possibly from Draughts/Checkers (a family which occupies a special place in Dutch culture), I think the games he plays are largely his own, which isn’t – as it might seem – egotism, but a perfectly understandable desire for deeper insight into his own creations.Without in any sense seeking to compare myself to Christian, I might add that in the same way I almost never, and I think for the same reason, play anything except Morelli and The Summer-House Floor – for which, incidentally, I found myself taken to task by a certain LG player who appeared to consider it (that phrase again) bad manners.Christian and I played Morelli together a few times after he was kind enough to have it implemented on his Mindsports site, but I don’t think he enjoyed it all that much; reciprocally, I played several games of Emergo with him, which was salutary for me because I was able to see how perfect a game it was while simultaneously hating the way my ineptitude made the playing of it such a joyless experience.Even in the case of Morelli - of which, mainly because of its small player base, I’m still one of the more knowledgeable exponents - my ideal is to see it fully exploited by third parties with the appropriate talent.As I remarked to Christian, a Morelli match between Carlsberg and Marijuana would do me just fine.
Anyway (to get back to the point), playtesting is not necessarily a prerequisite for developing a game, and neither is playing them a prerequisite for appreciating the games of others.The moment the board format and movement rules for Morelli came into my head I knew how well it would work, and the same was true when I read a description of Amazons on BGG.
Finally, I’d just like to say that I don’t “design abstract games” (Habitual Present Tense).What I do is make things that I’ll call ‘intellectual artefacts’ of various kinds, and because I consider abstracts games to be systems of great beauty they were on my tick-list.Now that I’ve made two which work very well, I might conceivably try for a third sometime, but I’m sure that would be it. There are too many other projects, and so little time.
PS: Was I right about locality in Hex?