purgency, thank you very much for your analysis!
I have several remarks.
First, we shouldn't ignore the options with m=5, because h11 can be played by P1. Say, if P2 makes some 22nd move in the southwest, then 23. h11 would force 24. k6. And after that P2 doesn't want a 2-chain in the southeast. This observation already cuts some moves from consideration by P2.
Second, I guess the calculations of the loony endgame values can be made a bit simpler. E.g. if v(4L-n+4L+m)=0 for some n and m, then changing either n or m by +1 or -1 would give the value 1. Moreover, I think it's not that hard to generalize the results of the paper http://arxiv.org/abs/1305.2156 to the sums of isolated chains, loops and (possibly double) dippers. However, I guess I will not do that in the near future, since I already have a number of papers to be written :-)
Third, in some situations we should consider the possibility for P2 to sacrifice a box to make the loony endgame value to be 0, of course if after that he gains 2 from the short chain battle. Also, a surprising point is that in some situations P1 can play f5,
sacrificing 2 boxes but considerably changing the loony endgame value.
And a general remark about such endgames. For me, the ideal winning move (it it exists, of course) is the one that makes all possible loony endgame configurations to be winning. For example, in this position
http://littlegolem.net/jsp/game/game.jsp?gid=1693829&nmove=20
the ideal winning move is 21. c2 (and I guess the only winning move), after that I can just play non-sacrificing moves until the short chain battle.
If there is no ideal winning move (like in this puzzle), then I should search for some balance, so that I can finally determine the loony endgame configuration to be in my favour. Probably also I should first consider the moves that are forcing, i.e. if my opponent plays something neutral, then on the next move I will be able to win. And of course, I should cut off the moves which allow my opponent to gain the initiative and decide the endgame configuration to be in his favour (like the move I played in the game :-)).
I agree with you that this position requires some brute force search, but maybe one can acquire some tacit knowledge which would simplify the analysis. Like in chess, for high-rated players the calculations are usually not that hard, because they know subconsciously which moves are worth considering.
Surprisingly, I've seen some games on this site between high-rated players, where much more simple endgame positions were misplayed. Is this because people pay more attention to improving in opening and middlegame stages?