Hey Purge!:) Couple of things;
First, It's really cool and courteous of you to come out and announce this to the dnb community. It takes a lot 'guts' to come out and say this. So thanks for the honesty.
Second, I've been there, but on a smaller scale. When I was 13 or so, I created multiple accounts on yahoo chess. All using a program called 'Fritz'. Super easy to get a hold of at any local Walmart. The game could be found where the computer games are located. All this to simply gain a high rating and establish some sense of accomplishment. Well that's when I saw what the program did my playstyle. It changed it to a mathematical, and more sequential playstyel. Everything was based on memory of position and things to look for and how to identify a winning or losing position. Great right? No, because there was no creation happening. There was nothing unique or interesting. Noting original. I remember playing 4x4 dots and boxes on yahoo dots, and got real tired of the boring and repetitive as well as overplayed openings:
http://www.trmph.com/dnb/board#4,c4d5g4f5 / http://www.trmph.com/dnb/board#4,c4d5f3f5
As a result I decided to formulate my own openings as first player and as well as second player. I would play my self over and over again during readings or whatever it was we were doing. I was obsessed and this was at the age of 12. So as a result of the program using, I realized how to takes away from the creative play. People don't want to see the same opening every time. They want to see something new, something different. When the players who invent these different and new strategies and concepts they discuss the game ourselves. That's what the program takes away. The problem solving in between 'question and answer'. The solving it and working together to get the answer. That's what's fun.
Now, having said this, the machines don't ruin the game. I actually like them, because they are the calculator to the original problem. And we don't use the calculator to get the answer, no rather, to check the answer, to confirm the answer. See, in chess, the program would rate the position as winning losing or equal. It would give a percentage for each move, as to how many outcomes were winning, losing, or equal. Very simple with a computer with over god knows how many positions in its memory base... anyways. This helped though to recognize, what positions to avoid, rather than ones to be played into. If I can avoid a position that I know is losing, just avoid it. Process of elimination. This has helped my board game abilities as well as abilities outside of board games. It's a simple problem solving skill developed from in depth understanding on the dimensions of turn based games. Dots has done this tremendously. I picked this game back up in 2010 after a long break. (a year or so) Anyways, this is when I developed this 'skill'. I would play games on this website, and it was accessible from my mobile phone... Now being a freshman in high school with this type of capability, and being a kid who used to play himself during school when he was in 6th grade... Well, I think you can see where I'm going with this. I spent hours analyzing one position, and have a whole page of possibilities. The 5x5 board was such a fascinating board because it was newer, more possibilities. So I studied this game for a while but because of a couple of things, I had to set aside my obsession with the game, and focus on me for a while. That was 2012. Well now I'm back in 2015 to bring back my abilities and put it back into the community. If being able to understand something to a point that most do not, being able to teach them properly, and efficiently so that the level of competition can become very high. We can have a more vast pool of high level dnb players to discuss games with. Discuss ideas and discoveries. And name these things, so that when we play this with our children, and our children's children, we can say "and this is the chicken wing" or the "flipster response" or the "Cameron opening" or whatever it may be. Something we can teach our children that will get their minds going at a young age and giving them something that lets them express their creativity.
Rather long, but the point is this. I know what it's like, to have no competition around you that can play at your level. That's why we have things like this, that bring those of us who have a passion for the game, and a great grasp of it, conjugate to play each other. To test our abilities. And when beaten, to give us that snap back to reality, that we are human, we aren't perfect, and we can still lose, but guess what? Best 2 out of 3!:)
I was not h