#1 · Richard Malaschitz
23 Aug 2003
Movement of player is only on two click - start and finish field.
Anti-kill joy rule is implemented. After move, ball must be accesible for oponent player, without use spaces outside fieldlines.
Public forum discussion.
23 Aug 2003
Movement of player is only on two click - start and finish field.
Anti-kill joy rule is implemented. After move, ball must be accesible for oponent player, without use spaces outside fieldlines.
23 Aug 2003
I like the fact that you don't have to click for EVERY move.... even though I was confused at first... since it at first looked like I could move diagnaly! (I quickly figured it out though!) :-)
23 Aug 2003
If I'm not mistaken the new rule is not correct. For example when I can get the ball with a player with 3 steps and the dice is 5, sometimes it's tactical better then to go the ball with that player not the shortest way in 3 steps (in my example) but in 5 steps. With the new rule implented you made that is impossible.
23 Aug 2003
EXCELLENT !!!!!!! Now I see a great future for this game!
23 Aug 2003
I wrote that the changes were not correct in my opinion.
But I was wrong. I've seen now that still everything is possible.
Sorry!!!
23 Aug 2003
I must say that I have some reservations about showing all the available places of a player when the player is clicked. I think it takes away some of the tactical part of the game and makes it rely even more on luck. In my humble opinion and from my limited experience with the game I think it would be better if the player moves were not visible (I also think that the ball positions should not be shown either).
23 Aug 2003
Invisible ball.... hmmmmmm....
The player movement just eliminates the hassle, and net traffic of multiple single space moves. The game moves great now.
23 Aug 2003
One other thing that would be nice. When a player is chosen for the move, allowing the move to be cancelled before the move is actually made, rather than after the move is made.
24 Aug 2003
u can click 'back' on your browser to do so:)
5 Apr 2012
bump