Hi all,
I'm Luis Bolaños Mures. Since Russ mentioned some of my games, I thought I'd chime in.
I suspect Russ mistook Loose for Vimbre. shalev, you're right, Loose is a territory game inspired by Go and not a connection game.
Anyway, Vimbre needs to be mentioned in this thread because it's sort of the static cousin of Slither. They're complementary games in a way.
Vimbre rules here: http://www.boardgamegeek.com/boardgame/130222/vimbre
And a sample game here: https://docs.google.com/file/d/0B3gpl2WT8ufWY3UtZ1dnVXhpRjA/edit?usp=sharing
Vimbre and Slither have a number of similarities:
- They're played on square boards.
- They're drawless, and when the board is full, exactly one person will have formed their winning connection.
- They make use of the diagonal prohibition rule.
- In both games, there are two different types of moves available, and two actions can be performed on each turn. (However, in Vimbre, you can't make both types of moves on the same turn, and flipping a stone costs a whole turn.)
- Material balance is always preserved throughout the game (this is unlike Akron and Quentin, for instance).
The main difference is that, in Vimbre, all connections are permanent despite stones being sometimes flipped.
I recommend that those who like Slither give this game a try. Chances are they will like it as well.
As for zugzwang, I don't know if it's possible in Vimbre, but it is in Slither:
bc. 5 | o x x o x
4 | x x . o o
3 | o o . x x
2 | x x . o o
1 | o x o o x
. ---------
. a b c d e