#1 · z
20 Mar 2013
Havannah, Connect6, and Dots-and-Boxes players may now open trmph's online tools to analyze or review games with a single click!
Thanks, Richard!
Public forum discussion.
20 Mar 2013
Havannah, Connect6, and Dots-and-Boxes players may now open trmph's online tools to analyze or review games with a single click!
Thanks, Richard!
20 Mar 2013
Hex, Hex19 too !
20 Mar 2013
Great feature!
20 Mar 2013
hey this is great. Makes it even easier to find the effort to analyze your games :)
20 Mar 2013
Excellent !!! Thx guys.
It could be interesting to have this for Slither too (oups :p)
20 Mar 2013
I was going to write a Slither analyzer, but LG's slither sgf records are missing critical move information. I could, of course, just scrape the html page to extract moves, but I would rather wait a bit till Richard fixes the SGF exporter.
20 Mar 2013
Thanks, Richard! (and trmph.com, too)
2 Apr 2013
The txt for a Polyomino game looks insufficient to reproduce the game's moves. :(
2 Apr 2013
oh no. Can this be fixed in coorporation with Richard? :)
2 Apr 2013
By the way, I see the pictures of your remaining pieces got changed so that you can see the squares. I am a big fan of this, since the 3 long and 4 long for example could be hard to distinguish.
3 Apr 2013
Thanks to klaashaas for better images of remaining pieces.
4 Apr 2013
And now it seems that the full text thingy shows all the info too, or am I mistaken? This should allow trmph.com analysis if z choses to implement it.
4 Apr 2013
Richard also fixed Slither's SGF. Awesome!
4 Apr 2013
That's nice! Though, as regards Slither, the SGF version still lacks the size of the board (e.g. with parameter SZ).
5 Apr 2013
Polyomino SGF is also missing SZ.
5 Apr 2013
Hey, it's fixed for both games! Thanks, Richard.
5 Apr 2013
Thanks, Richard! While you're at it, can you also add board size information to dots-and-boxes?
5 Apr 2013
My Polyomino games are showing the inventory of pieces above the board segmented into squares, but the inventory below the board are solid. This is true both for my own games, where my opponent's inventory is segmented and mine is solid, and for games where I'm not a participant.
I'd like to see my inventory segmented, too.
Is everyone else having the same experience?
6 Apr 2013
I see both segmented
6 Apr 2013
The HTML draws the upper inventory using
......
but the lower inventory using
...
That is, the lower inventory has no img tags.
25 Apr 2013
When I try to use the analysis board for connect six, it often brings up a position from earlier in the game instead of the current position. Has anyone else noticed this bug?
26 Apr 2013
@Ray: Can you show me a link that reproduces the bug? Thanks!
27 Apr 2013
the buggy link is the analysis board for connect six
most of the time I click the link, it brings up the correct position. but every now and then, it brings up a position from two half moves earlier in the game. When I get the bug, it persists no matter what I do, it can show up in firefox or google chrome. I can reboot the computer, nothing corrects the bug....except time... I can look at the same game the next day and all will be working properly. The bug is rare, but it has happened to me in two different games so far.
27 Apr 2013
I can't reproduce the bug. Let me know if it happens again. Thanks!
28 Apr 2013
hi Z...it is happening again to me in this game: 1524006
29 Apr 2013
Are you using a proxy to connect to the internet? If so, try to play with its settings.
29 Apr 2013
Hi Ray, I've uploaded a new server to www.trmph.com which should have fixed the bug caused by proxy caching. Thanks for helping me track down the bug!
29 Apr 2013
Mirko, this bug has nothing to do with Ray's proxy setting. It was a server-side caching issue, which has just been fixed.
29 Apr 2013
@z...good work! thank you...
29 Apr 2013
Z...on another note, I would love to see analysis boards for these games, which I would think should be relatively easy to implement (?) :
four in a row
slither both sizes
breakthrough
(I would personally like to see mini shogi also...)
You have done great improvements for this website, thanks for all your efforts!
29 Apr 2013
@Ray: I have plans to support Slither, Breakthrough, and Polyomino (my new favorite). They are not hard to implement, but I don't have much time to work on trmph lately. Anyway, I'll announce here when more analysis tools are released.
29 Apr 2013
Yay, breaktrough would be very helpful indeed :)
29 Apr 2013
Don't you want to share code so that LG community can help you implement the other games?
29 Apr 2013
I now have an easily extensible backend written in golang, but the frontend part in TypeScript is still messy. Few components can be reused except the move list. The code base needs some serious refactoring before I feel comfortable to open source it and ask for contribution.
14 May 2013
but it would be very nice if the community could contribute. It seems that games like mini shogi (and shogi) could be easily implemented if you did not care about the rules (just allow pieces to move anywhere) the same way it is done in chess.