#1 · Christian K
20 Oct 2012
Has any new games come out on LG this year? What games do you wish for?
Xiangqi could be fun. It would also be great with 'Hippos and Crocodiles' or ConHex. Talpa would also make me really happy :)
What would you life?
Public forum discussion.
20 Oct 2012
Has any new games come out on LG this year? What games do you wish for?
Xiangqi could be fun. It would also be great with 'Hippos and Crocodiles' or ConHex. Talpa would also make me really happy :)
What would you life?
20 Oct 2012
*like (quite the distance my finger appearently jumped there)
20 Oct 2012
Symple (Mindsports)
Symple (Sensei's Library)
CodeCup Challenge 2013
20 Oct 2012
I'd like to see a simultanious play game, and after that an incomplete information game.
We have loads of perfectly pure abstract strategy games already. We deviate from that by having randomness in two games (EWN & SS). I see no reason to deviate from that in other directions too. I see nothing "impure" about simultanious play at all. There probably never would have been the branch of mathematics we call game theory were it not for such games (prisoner's dilemma, anyone).
Incidentally, RoRoRo hosts a very primitive implementation of "footsteps", which is a simultanious play game. If anyone wants to know more, just ask...
20 Oct 2012
christian: the rules at Mindsports make little sense.
"Top-right a similar situation, but now black may still grow the rightmost group at the cells marked with a white circle. He connects to an already grown group, but no group "as they existed at the beginning of the turn" grows more than one stone."
........
.bbB_...
..._bb..
........
The top group starts
........
.bb.....
........
........
and gains pieces
........
.bbBB...
........
........
and therefore it's grown by 2 stones.
20 Oct 2012
Actually I do have a simultaneous 5-in-a-row called "Psycho" with a very clever move protocol (never published though, not quite my alley of "perfectly pure abstract strategy games").
(It's even multi player, but that wouldn't work turnbased because players could cooperate secretly by mail in a collusion driven manner).
20 Oct 2012
Also @ FatPhil
A player may only grow at groups as they exist at the beginning of his turn, and no such group may grow more than one stone in that particular turn.
Top left the original 2-group would get two new stones, hence forbidden.
Top right both groups get 1 new stone, but no original group gets two new stones, hence allowed.
If you consider the vacant orthogonal adjacencies of two groups as 'shadowed', then a move is legal if adjacencies touch without overlapping. If they overlap, only one stone can be placed in the overlap zone because it grows both original groups.
20 Oct 2012
according to a poll by Richard, backgammon was voted as the top game to add to this site. That was quite awhile ago, I hope Richard is working on it, I think that would be a great addition.
21 Oct 2012
@christian: I disagree with "but no original group gets two new stones". Just look at the diagram I drew - the original 2-group has 2 new stones. End of story.
The rule needs rewriting so that it says what you want it to say rather than what you think it says. Maybe something like "no group [...] grows more than one directly connected stone"? In my example, the second stone added to the group is connected indirectly via the first stone added to the group, and so your suggested move would now be allowed.
21 Oct 2012
21 Oct 2012
@FatPhil
!http://i47.tinypic.com/eu2786.gif!
Here is what is meant:
The rules state that "a player may only grow at groups as they exist at the beginning of his turn, and no such group may grow more than one stone in that particular turn".
The two groups above have their orthognal vacancies highlighted. In the top position they may both grow. In the middels position, growing at the green vacancies is allowed because there's no overlap: both grow at their own vacancies. In the bottom position, growing at the red spot means end of growth for both.