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Little GolemMake your next move.

Vote Now! Current Poll: Vote for a new game on littlegolem

Public forum discussion.

General

#1 · Ray Garrison

8 May 2011

go to the main page and vote for your choice of the next game. Don't delay, poll could end soon...

#2 · Thomas

21 May 2011

Backgammon with linear board display, about like in this picture. :)

I like to note that the separating lines inserted after every six pips should have no width, like the bar in the middle of the classic bachgammon board has. The distance of subsequent pips should be always the same, making it easier to visually estimate the moving distance.

#5 · Aganju

22 May 2011

David, on the main page, at the very right, is the poll.

#6 · ypercube

22 May 2011

In the Main page, but you have to enable Javascript.

#7 · pfafulous

22 May 2011

It wasn't until reading the poll that I was shocked we didn't already have Backgammon.

#8 · pgadey

23 May 2011

I'm thinking that Backgammon would be /way/ too slow for LG. I know this isn't going to slow down the poll, but I beg people to reconsider.

#9 · David J Bush

23 May 2011

Well lots of people play Backgammon on Gamerz and other turn based sites.

I didn't see the poll because I use NoScript with Firefox, and the domain modpoll.com was blocked. But they don't include Crossway nor Trax, so I won't vote anyway :-)

#10 · groeneveld

23 May 2011

a suggestion for a new ,quick game: Einstein wurfelt nicht

one dice won't roll (translation)

#11 · groeneveld

23 May 2011

sorry this was ment for another site

oeps

#12 · pgadey

23 May 2011

@David, Okay -- Well I take your argument for backgammon as an argument against it. If there are already many places to play online, why bother? Perhaps you can answer, "Well it's popular, it should be integrated in BGG" but I think that we should get some of the under played games on BGG firtst, before tackling Backgammon, so that they can flourish.

FWIW, I would be thrilled with Traxx or Crossway.

Heh, here is another argument against Backgammon. It'd be a pain in the neck to program.

#13 · MRFvR

24 May 2011

I can't see Backgammon as that hard to encode. The rules sound pretty simple to me (specially if compared to e.g. StreetSoccer).

#14 · Ed Collins

24 May 2011

Well, backgammon certainly can't be TOO hard to program, if there are already so many other places to play it online. Those sites certainly didn't have a problem.

:)

I'd like to see Conhex here. I think that would go over pretty well.

I'd also like to try Trellis sometime. (http://home.fuse.net/swmeyers/trru.htm)

#15 · kingofthebesI

24 May 2011

Would love the 2 player version of diplomacy, known as intimate diplomacy.

#16 · KPT

25 May 2011

I've just learned to play Backgammon, and i'm SO regretful for vote it in the poll!

it was like playing PARCHIS!!!!!

the luck factor is to implicant.

I really hope i'm wrong.

#17 · Duke of Prunes

25 May 2011

kp4to, I don't think that luck in Backgammon is determinant.

If it was so, there wouldn't be World Championships of Backgammon.

And there is "doubling dice", which use is Pure Strategy!

#18 · erratic

25 May 2011

There is serious computer backgammon research and MCTS works fine too, so the game must be deep enough. I only know the rules. The trouble with randomized games is really bad player win some games, even if they lose on the long term, and it may be necessary to play lots of games to show who is the best. 10 Elo point differences need 1000 games to be attributed to something other than fluke. So its probably boring even if deep.

#19 · antony

25 May 2011

I disagree. Just play a semi-long match against a good computer (e.g. GnuBG) and you'll see what it means to get thrashed in backgammon.

#20 · KPT

25 May 2011

like i said.

i hope i'm wrong

i know there is a world championship too.

#22 · KPT

25 May 2011

nothing, but u undestand at the beginning of the game,

The importance of the dices.

Throw a coin, its not wrong.

but u have to know what are u doing.

#23 · Aganju

31 May 2011

Looks like the poll is closed. I get - when I select anything - '0 Total Votes'.

#24 · Ray Garrison

2 Jun 2011

Aganju, that is what I saw too yesterday, but now it shows the final results of the poll on the main page.

Backgammon wins the poll by a landslide, and the card game Big2 takes 2nd by another large margin.

Although I voted for Arima, I am excited about the possibility of playing backgammon at littlegolem!

#25 · Ray Garrison

2 Jun 2011

For the record (for future reference) Here are the final results of the poll:

XChess (on chess forum is description) 3% (17 Votes)

Backgammon 35% (207 Votes)

Big2 - card game 24% (143 Votes)

Isaac 2% (12 Votes)

Splits 0% (1 Votes)

Arima 6% (36 Votes)

Palago 1% (6 Votes)

ConHex 8% (49 Votes)

6 Nimmt (simulatenous game)8% (44 Votes)

Rin 12% (69 Votes)

584 Total Votes

#26 · Ray Garrison

22 Jan 2012

It has been more than half a year since this poll ended. Hope to see backgammon soon!

#27 · MarleysGhost

23 Jan 2012

I'm not one, but I've heard that backgammon enthusiasts consider the doubling cube an essential part of the game. How would the doubling cube be used in a tournament? What, if anything, would get doubled?

#28 · darse

23 Jan 2012

Backgammon is normally played in matches, such as the first to 5 points, or first to 11 points. Gammons count for 2 points, backgammons are 3 points, and the doubling cube doubles the total points if accepted.

So the cube is a skill element within each match, but the round robin tournament is just comprised of k-point matches.

1-point matches can also be played, but they are always cubeless, and gammons don't count for anything special.

#29 · Dvd Avins

23 Jan 2012

I would not be much interested in 1-point matches, but I think 5-pointers would be a very nice addition here.

#30 · Ray Garrison

23 Jan 2012

yes, that is the way to do backgammon, 5 or 11 point matches, maybe both options. championships could be 11, monthly cups 5. double cube in play, gammons count double, backgammons triple, first to 11 (or 5) wins. Richard could set it up with even more options for waiting room or user tournaments, such as one point matches for quick play, or 21 point matches for marathon play (just thinking out loud)

#31 · Duke of Prunes

23 Jan 2012

In my opinion, 1-point match IS NOT Backgammon. Doubling cube is essential.

#32 · darse

23 Jan 2012

The cube obviously adds a lot of depth and precision, but the checker play alone is still a worthy game.

In fact, i recall the bot "mloner" once had the highest rating on FIBS (the First Internet Backgammon Server), and only ever played 1-point matches.

#33 · Christian K

23 Jan 2012

Backgammon would be fine but there seems to be so many less known games that suits this site more.

#35 · Christian K

23 Jan 2012

Hehe, yeah but I suppose it is kinda silly to use that as the only judging factor :) personally I also prefer something with perfect information and no random factors.

#36 · Julius Sneezer

23 Jan 2012

i'd like to see one modern (1900 or later, or so) invented game/variant for every 'classic' game that is added.

#37 · CoreyClark

23 Jan 2012

I really think Hex Oust should be implemented here. As a designer I can say that is about the most brilliant game I've played and the tactics are highly capricious and overall its a blast to play although I'd say it might not be great for postal play because you'd want the board to be at least base 7 and that's typically what I play at iggamecenter and it can last over 100 moves. Another good one to see would be Ketchup by Nick Bentley which is a virtual phenomenon at this point.

#38 · darse

23 Jan 2012

How much support would there be for another massively multi-player social game, like Empathy?

I have a game that would complement Empathy nicely, but if the interest in that kind of thing is waning, then i won't bother presenting it.

#39 · christian freeling

24 Jan 2012

I thought the vote had already been decided in favor of backgammon, but that was seven month ago. Since Nick's Ketchup was suggested, I'd also like to recommend Luis Bolaños Mures' brilliantly original game Yodd.

#40 · christian freeling

24 Jan 2012

Not to mention his quintessential approach game AYU that I like at least as much, if not better (and that may be easier to implement, come to that).

#41 · darse

24 Jan 2012

Ayu looks intriguing. It took me about 30 seconds to go from skeptical to enthralled... :)

It is a new game, invented just last month. Having it on Little Golem would give it an audience, and plant a seed that might eventually thrive. (However, it would probably be better to have some play-testing first, maybe by email, to see if there is agreement that the game really is a winner).

I think games like Ayu are better suited to LG than backgammon, for several reasons:

(1) Abstract strategy games can benefit more from deep analysis, and are thus well-suited to slow correspondence time controls. Backgammon plays better as a real-time game.

(2) Backgammon can be played at many places on the web. It is common, and does not distinguish Little Golem as a special place. (Although one could argue that the popularity of backgammon might help grow the LG user base, by attracting common folk).

(3) Ayu has good potential for bot support (i.e. a fast and ready opponent to spar against, like Castro, and the Ewn bots). It should be fairly easy to write an Ayu program that plays well enough to be a fun opponent (e.g. good old-fashioned alpha-beta search with a simple distance function for an evaluation function). The people who write such programs for fun are also the type who would do the work to put it on LG for the benefit of the community. (Yes, Gnu Backgammon could be set-up to play on LG, but that would just be for community service, rather than the author sharing his own creation).

(4) Games like Ayu have fewer issues with clandestine bot use. There are lots of very strong backgammon programs people could use to get "a little extra help".

Regardless, we should always be thinking about what is easiest for our generous benefactor, Richard. We can't just plead for more and more -- we should reach a solid consensus, and ensure that every new game is going to be valued and supported, rather than orphaned after a few months of play.

(I guess that is actually a point in favour of backgammon -- it has remained popular for 4000 years, so it'll likely still be around a few months from now... :-)

#43 · Zugzwang

3 Feb 2012

I think Knockabout would be a great addition. I would say that it's in the same vein as the popular LittleGolem game StreetSoccer. There's already a real-time implementation with a bot here: http://www.boardspace.net/english/about_knockabout.html, but it would be great to have a turn-based version for more casual play.

#45 · Rex Moore

7 Feb 2012

Thanks to this thread, I played Ayu and Yodd today. I have played Ketchup previously. I really like all three, and any of them would be nice to have here at LG.

Ayu, which reminds me of Slither, seems to be the most difficult to grasp initially... and I'm a little unsure on a couple of rules.

I encourage everyone to rate and/or comment on these games on BGG. Despite its high praise, I'm the only one who's rated Ayu so far!

http://boardgamegeek.com/boardgame/114484/ayu

#47 · Rex Moore

7 Feb 2012

Christian, here's one question we had: If white can still freely move his stones, but is blocked from a path to any other white unit, does that qualify as "If a player can't make a move on his turn, he wins"? If I remember my game correctly, black had white cut off temporarily, but black perhaps would eventually need to open a path in order to keep moving. So, white could move, but with no actual path to a "nearest friendly unit," we ended the game and declared white the winner.

#48 · YHW

7 Feb 2012

Why not Sparta-chess ? ;)

[chess+sparta.php]

#49 · christian freeling

7 Feb 2012

@ Rex,

If there is no actual path, the player to move wins. In the mindsports rules there's an example in the fourth small diagram. Of course a unit may be temporarily isolated while there are still other units that have paths between them.

#50 · Rex Moore

7 Feb 2012

Thanks Christian, that clears things up!

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