Analyse Conhex Other games

9 replies. Last post: 2022-06-30

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Analyse Conhex
  • Richard Malaschitz ★ at 2022-01-27

    Thanks to mmKALLL is possible analyse games on

  • Florian Jamain at 2022-01-27

    Nice one!

    Need to make another stream on conHex then mmKALL :D

  • mmKALLL at 2022-01-30

    Thank you for adding the link, Richard!

    Fixed two bugs this weekend:

    • Page should load properly on Safari now
    • Fixed a few problems with swap handling

    Let me know if you run into any other issues :)

  • Marcin Pindral at 2022-02-02

    This is extremely helpful, much thanks!!!

  • mmKALLL at 2022-02-02

    Thank you for the nice words. :)

    Made a small update, now it's possible to click on a move number to jump to that move. If you have any other feedback or requests I'd be happy to hear them out!

  • agtoever at 2022-05-25

    Thanks for creating this. I'm working on an (open source) Python ConHex application. Basic gameplay is implemented. If anyone is interested, I'll share it on GitHub.

    While testing this, I noticed a difference between the LittleGolem board layout and the viewer layout: the row numbering on LittleGolem goes bottom-up (row 1 = lowest row). While on, the top row is row number 1.

    Of course this makes no difference for the game itself, only that it's vertically mirrored. But if you want to load/save games across platforms, it's annoying.

    Does anyone have an opinion on what's the “best” (most preferred) numbering?

  • agtoever at 2022-05-25

    For anyone interested in playing ConHex on your own computer… I created a (basic) ConHex application using Python. You can find the first prototype here on GitHub:

    Feedback, suggestions, etc are welcome (here or on GitHub).

  • Florian Jamain at 2022-05-26

    With mmKALL:


  • mmKALLL at 2022-06-30

    For reference, the viewer is also open source:

    The board creation logic is at , but due to the board topology (and lack of time) it is a bit confusing. Basically I create one-fourth of the board (top-left diagonal and the wide tiles along the top edge), then rotate it four times.

    The SGF parsing logic is in src/utils/gamestate-utils.ts, and the main in-game logic is at src/components/game-board.tsx.

    I originally spent a lot of time trying to determine which coordinate system would make the most sense. Little Golem,, and igGameCenter all have different schemes!

    In the end I went with a system that's similar to LG, except with the vertical axis flipped. This was arbitrary, but I felt it's more natural due to how the implementation works, and personal influence from Go, Shogi, and Reversi. IIRC Yucata and igGC also start the numbering from the top. (Some games like Chess and Draughts traditionally start the numbering from the bottom though. I'm open to doing that if necessary.)

    Thank you agtoever for creating another viewer! I'm especially curious about the computer opponent, have you implemented deep learning AIs for other games?

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