7 replies. Last post: 2021-03-15Reply to this topic Return to forum
First move is two stones anywhereFurther moves are up to 4 orthogonally connected stones, like shapes used in tetris
I worry that living in the corners and on the sides is way too easy, but aside from that I think it’s worth testing. I’ve been working on a TriGo variant down a similar track (but not as extreme), where you can only place dominohexes and single holes are not liberties – wall play is too easy though.
If it gets too wacky, maybe prohibiting singletons would work (and making single holes be non-liberties). Curious about komi as well.
As long as the shapes aren’t randomly assigned like in Tetris.
I’d suspect straight shapes would be played in 90% of the cases and the bulky four basically never (expect when precisely needed for a capture).
Another thought: There would be lots of dame at the end of a game. Many gaps that simply can’t be filled. It also means you could have an alive group with zero eyes and only one external liberty.
@richyfortytwo I can’t see how gaps couldn’t be filled or a group would be alive with zero eyes. Can you draw an example?
Further moves are up to 4 orthogonally connected stones, i.e. 0,1,2,3 or 4
@ypercube: I missed the ‘up to’ in the original post. Without that:
How would you capture black? Not enough place to play a tetris shape.
With the ‘up to’ rule it trivially can be captured of course.
That option to play fewer stones makes the connection to tetris a lot weaker though. Although it’s not that strong anyway probably, because at tetris you want to pack closely, while in tetris-go that would never be a goal.
In other words: I can’t read properly and I like to discuss entirely irrelevant stuff. :-)